Classes I’d like to teach because of topics about which I’m curious (sports, video games, and growing up)

It’s a new year, so I’m thinking about new things. Next school year, I’ll be teaching the same slate of core class: “Philosophy of Human Flourishing”; “Religion in Global Context”; “Introduction to the Bible”. While I enjoy teaching all three of these, I’d like to someday, possibly teach courses on the following topics, because I’m curious about them:

1. “History and Philosophy of Games”

    This may be a 1.a and a 1.b option, maybe even a 1.c depending on what would draw the most interest from students (presuming that there would be any). 1.a would be “History and Philosophy of Games” but if that’s too broad, 1.b would be “History and Philosophy of Sports”. If 1.a was doable, I’d open with Unit 1, “What Is a Game?” I’d consult the thinking of Ludwig Wittgenstein but also Bernard Suits (The Grasshopper: Games, Life, and Utopia), Jane McGonigal (Reality is Broken: Why Games Make Us Better and How They Can Change the World), and the philosopher who I’m currently reading: C. Thi Nguyen (Games: Agency as Art). Unit 2 would likely focus on, for lack of a better word, physical games ranging from baseball to Uno, or “sport” if the former idea is too broad. Unit 3 would likely focus on video games. Each unit would begin with a history of those types of games. I’m not sure what other lessons I’d add yet, though I imagine.

    If this is too much to stuff into one class, then my 1.b option would just be, as mention, “History and Philosophy of Sports” and my 1.c option would be “History and Philosophy of Video Games”. Both of these topics would be much easier to plan for separately. Paradoxically, I don’t play video games all that much, but they were a massive part of my childhood, so I find them interesting still. I watch a ton of sports, but don’t play much. I think the history and philosophy of sports would be easier to create, as I’m more familiar, but I imagine, if somehow I could incorporate some video game play time into the class, the history and philosophy of video games would be a lot more fun to create/teach.

    2. “Philosophy for Becoming an Adult” or “Philosophy for Adulthood”

    I imagine this being an elective for seniors. Unit 1 would focus on meaning-generation. I could see myself teaching lessons on what major philosophical and religious traditions have presented as the meaning of human life. (For the religious traditions, I could use Stephen Prothero’s four key components of religions (problem, solution, technique, and exemplars) which might map onto schools like Stoicism, Epicureanism, Confucianism, etc.

    Then, Unit 2 would focus on relationships. Maybe something related to Confucius’ ranking of relationships and teachings about filial piety combined with something on friendship (maybe consulting Robin Dunbar’s Friends: Understanding the Power of our Most Important Relationships) and maybe something—if I’m brave—on romantic relationships, though I’d be super cautious about this, and may want to choose some novel angle. Unit 3 would focus on work and career, maybe built around Matthew Hammerton’s “What Is Wrong with Workism?” Hammerton mentions Aristotelean “perfectionism,” which would be worth a lesson in itself. I think a discussion of AI’s relationship to work and whether we want a “post-work future” would be a great fit here.

      An introduction to ethic could be a lot of fun too.